Case Study — Paid Social, Motion & Performance Creative

Made to be
tested.

Client
Furniture Village (in-house)
Role
Designer — Art Direction & Campaign
Paid Social
Meta & TikTok
Animated Ads
Vertical Video
25
Paid social campaigns
9
Variants in one hook test
Live
Ran on Meta & TikTok
01
Overview

A national retailer runs on the promotional calendar. The creative job isn't to make a sale look beautiful, it's to make the offer land before the thumb moves.

I sit on the in-house team at Furniture Village, working to briefs from marketing and trading. The rhythm is relentless and the dates are fixed: Winter Sale, Spring Clearance, Early Bird Offers, Home Event, Bank Holiday, Black Friday. Every campaign needs animated creative across several placements, mostly Meta and TikTok, mostly vertical, always watched with the sound off. The work below is a selection from roughly twenty-five paid social campaigns.

The Problem
Every furniture sale looks the same
Red field, big percentage, a sofa. The category has one visual language, and the closest competitor to any new campaign is usually the retailer's own last one. Sameness is the default failure.
The Objective
The offer, legible in one second
Vertical-first, sound-off, thumb-stopping. The viewer should be able to state the offer after one second of exposure, and the message should still match when they land on the page.
The Constraints
Fixed dates, multiple placements
Trading sets the dates and they don't move. Each campaign ships in several ratios, inside brand guidelines, at volume. Speed is part of the brief, not an excuse against it.
02
The hook test

One offer. Three ways of saying it.

The interest-free credit offer is the single strongest lever a furniture retailer has, and it's usually wasted on a headline that just states the terms. Rather than build one execution, I built the campaign as a test: three message variants, each attacking a different reason someone hasn't bought yet, run across three room sets so the visual stays constant and the message is the variable. Nine cuts, all 9:16, all around ten seconds.

Every cut on this page is edited to a soundtrack. They play muted here on purpose: it's how the feed plays them, and none of them needs the audio to make sense.

Cosy Cottage
Nature's Palette
Saharan Sunsets
VARIANT 01
“What you see is what you pay.”
Price anxiety. Credit advertising is distrusted by default. This one leads on the absence of a catch rather than the size of the offer.
9:16 · 11s
9:16 · 11s
9:16 · 10s
VARIANT 02
“Live now, pay later.”
The term. Sells the mechanism: up to 40 months interest-free. For the shopper who has already accepted the price and is doing the maths on the monthly.
9:16 · 11s
9:16 · 11s
9:16 · 10s
VARIANT 03
“Why wait for ‘one day’?”
Procrastination. In furniture the real competitor isn't another retailer, it's “not yet”. This one argues with the delay itself.
9:16 · 11s
9:16 · 11s
9:16 · 10s

Read across for the same message in three rooms. Read down for three messages in the same room. That's the point: the paid team can attribute a difference to the copy or to the set, not to both at once.

01
The hook is the sentence, not the transition
The headline is on screen at the first frame. Motion is used to hold attention after the message has landed, never to delay it. If the ad were paused at one second it would still do its job.
02
Hold the visual, change one thing
Same three room sets across all three variants, same lighting, same typography, same pacing. A test where two variables move at once produces a result nobody can act on.
03
Sound is a bonus, never the message
Everything is carried by type and image. No ad in the set depends on audio to be understood, because the overwhelming majority of the feed is watched muted.
04
Message match to the page
The line that stops the scroll is the line that has to greet them on the landing page. A hook that wins the click and then disappears just buys an expensive bounce.
03
Volume

Twenty-five campaigns. Every one of them more than once.

Most of the work is promotional and repeats on a calendar. Some of it isn't: when a brief needs a room that doesn't exist, it gets built.

The most involved builds
Two rooms that never existed.

Both of these began as a single static product photograph and ended as a fully three-dimensional environment. The furniture is the real product; the room, the light and the camera move are all built. A brief that would otherwise need a location, a crew and a shoot day gets made at a desk, and the product still looks exactly like the product, because it is the product. These two took longer than anything else here and landed best with the team.

1:1
9:16
World Cup — dolly animation
Sixteen seconds, delivered 4K in square and vertical. A dolly move through a built room, timed so the offer resolves exactly as the camera comes to rest.
4:5 · 10s
“Getting comfy shouldn't be a trial.”
A topical tie-in with the product dropped into a jungle set built around it. The joke only works if the sofa reads as genuinely there, which is the whole technical problem.

One concept, every placement.

Each promotional campaign ships in at least two ratios. The vertical is not a crop of the square: the type reflows, the product re-frames, the offer moves to where the thumb is. Reformatting is where most retail paid social quietly loses its legibility, so it gets designed rather than exported.

1:1
9:16
Winter Sale — percentage tick-up
The discount counts up on screen. The number is the hook, so it arrives first and grows.
1:1
9:16
Spring Clearance
Light field instead of the category's default red, to break the pattern against our own previous sale creative.
1:1
9:16
Early Bird Offers — Spring
Urgency framing for the pre-sale window, where the offer is access rather than discount.
1:1
9:16
Extra Sale Offers
Product-led rather than field-led, for the stage of the sale where the offer alone has stopped working.
1:1
9:16
Winter Sale — final reductions
End-of-sale creative: the deadline does the work, so the date is the largest element after the discount.

Same campaign, five trend cuts.

Home Event SS26 ran as a set rather than a single film, one cut per interiors trend, so the paid team could point each variant at a different audience instead of hoping one execution covered everyone.

All trends
Coastal
English
Nature zen
Sorbet
04
In store

Not everything should look like an ad.

Polished animation wins some placements and loses others. Alongside the campaign work I shoot and cut lo-fi vertical content in the stores: handheld, staff on camera, native to the feed it's going into. The Corby outlet walkaround was shot in 4K vertical and cut into a set of separate entry points rather than one long film, so the paid team could test which opening actually held.

First edit
Sofa
Bed
Sign
Panning

Corby Outlet. Five cuts from one shoot, 17–54 seconds, 4K vertical. Three rounds of edit before release.

Creator-style, made in-house.

A separate strand shot in the Reading store: colleagues presenting to camera, shot on a phone, cut to look like the content around it rather than the advertising above it. Practical formats — how to choose a rug size, armchair comparisons — plus a football tie-in that let a furniture retailer join a conversation it had no obvious right to.

How-to
Comparison
Tie-in
Tie-in
05
Format test

Product video or animation? Stop arguing, build both.

A recurring internal debate: should product creative be filmed or animated? Rather than settle it in a meeting, I built the same three products each way so the difference could be looked at instead of asserted. This one was an internal exercise, not a published campaign, but it's the habit I'd bring to any performance team: when two opinions are cheap to test, test them.

Avorio
Jude
Sonic

Internal test, unpublished. Included because the method matters more than the artefact.

06
Measurement

This work was built to be measured. The numbers aren't mine to publish.

Campaigns
25
Paid social campaigns with animated output, Sept 2025 to date.
Primary channels
Meta
TikTok
Vertical-first, with square and landscape cuts per campaign.
Typical length
10s
Offer-led cuts run 8–16 seconds. In-store content runs longer.
Role
End to end
Concept, art direction, animation, shoot, edit and delivery.

On metrics: performance data for this work sits in Furniture Village's ad accounts and isn't mine to publish. Rather than pad this page with numbers I can't stand behind, here is what's verifiable: the work ran, on the channels named, at the volume named.

What I can talk through: how the variants were structured so a result could be attributed to one variable, which hooks I'd expect to win in this category and why, and what I'd change in the next round. Happy to go through it properly in conversation.

Work together
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that has to land
in one second?
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